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        <title>Inside one of the first electronic games.</title>
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        <description>It's very hard to describe the significance of this game.  It was one of the first truly electronic games that used a microcontroller, and latterly a custom chip in an era when such things were radically new.  (And I really mean NEW.  The very first electronic games just before the video game era.) The development of the game and subsequent cost optimisation due to its immense success must have been really exciting work. The original software for this game would have been created on a very expensive emulator and then sent to the factory for programming onto chips.  It would have been a very intense time with no room for software errors. Keep in mind that this was at the start of the electronic revolution.  I would have been 13 when this game was released and it was utterly epic at the time. Here are some links to lead you into the promised rabbit hole:- The deepest exploration of all.  Decapping of chips and ROM dumping with Sean Riddle:- https://seanriddle.com/simon.html The Wikipedia entry for the game:- https://en.wikipedia.org/wiki/Simon_(game) A blip in the way URLs are displayed means you may have to add the closing bracket to the above URL manually. The very first commercial microcontroller which found its way into many other games:- https://en.wikipedia.org/wiki/Texas_Instruments_TMS1000 (Games always seem to be at the forefront of technology.) If you enjoy these videos you can help support the channel with a dollar for coffee, cookies and random gadgets for disassembly at:- http://www.bigclive.com/coffee.htm This also keeps the channel independent of YouTube's advertising algorithms allowing it to be a bit more dangerous and naughty.</description>
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