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        <title>Igniting Creativity for a (Hacking) Game - Game Devlog #2</title>
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        <description>How to be creative and get ideas for making a (hacking) game? In the last video I talked about how I got started with gamdev in in Unity. This video I share the game design aspect and what I do to be creative. The first game I made has two hacking challenges: Fall Damage and Datamining 00:00 - Introduction 00:45 - 1. Making a Plan 02:18 - 2. Being Creative 03:23 - 3. Kickstart Creativity 04:31 - 4. Fall Damage 06:42 - 5. Flags in Offline Games 07:53 - 6. 3D Modeling 08:43 - 7. Alternative Story 10:03 - 9. Technical Issues 11:22 - 10. New Island 13:10 - 11. Making NPCs 15:13 - 12. The 2nd Flag 17:29 - 13. Play Testing 18:00 - 14. Out of Ideas 20:09 - 15. Finalizing "Follow The White Rabbit" 21:48 - Conclusion 22:26 - Outro Download the game for Windows here: https://earth.2020.cscg.de/tasks/Follow%20The%20White%20Rabbit%20-%20Cave Part 1 - How To Learn Something New?: https://www.youtube.com/watch?v=LTlBElDPDDM Part 2 - Igniting Creativity: this video Part 3 - Unity Multiplayer/MMO Game -=[ ❤️ Support ]=- → per Video: https://www.patreon.com/join/liveoverflow → per Month: https://www.youtube.com/channel/UClcE-kVhqyiHCcjYwcpfj9w/join -=[ 🐕 Social ]=- → Twitter: https://twitter.com/LiveOverflow/ → Instagram: https://instagram.com/LiveOverflow/ → Website: https://liveoverflow.com/ → Subreddit: https://www.reddit.com/r/LiveOverflow/ → Facebook: https://www.facebook.com/LiveOverflow/ -=[ 📄 P.S. ]=- All links with "*" are affiliate links. LiveOverflow / Security Flag GmbH is part of the Amazon Affiliate Partner Programm.</description>
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